﻿using System;
using UnityEngine;

namespace ZSW.Framework.Utils
{
    public static class ZSWFUtil_Common
    {
        /// <summary>
        /// 生成一个GUID
        /// </summary>
        /// <returns></returns>
        public static string GUID()
        {
            return Guid.NewGuid().ToString("N");
        }

        /// <summary>
        /// 生成MAC地址
        /// </summary>
        /// <returns></returns>
        public static string MAC()
        {
            return SystemInfo.deviceUniqueIdentifier;
        }
    }
}